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Amiga Format AFCD07 (Dec 1996, Issue 91).iso
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ts-imagine release2
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ts-i.doc
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Ts-I
----
V 1.00
© Copyright 1996 G.Hoyles.
---------------------------
These programs are Objectware. If you use this program i would like
you to send me an Imagine object that you have made.
If you distribute this program the only restriction is that you
include this text file.
I'm not really into writing long boring docs. So here it is.
Ts-I is a cli only program to convert Texture Studio v1.1.0 setting
files into something Imagine 3 can load as attributes. It converts the
Texture V1.1.0 Studio files which are ASCI into a plane Imagine axis with
the textures and some attributes applied.
Usage is like this
>Ts-I [Texture Studio file name ] [Imagine file name]
That's all there is to it.
Just one more thing.
--------------------
You will need Arp.library (included) to run Ts-I because it was compiled
with an old version of GCC. That's the only C compiler that i have :(
If you want the source, write me.
NOTE ON OLD VERSIONS OF TEXTURE STUDIO.
---------------------------------------
This version of Ts-I is for use only with Texture Studio V1.1.0. This
means that it will only work with Texture Studio settings files that
start with the text "SETTINGS2". I can't give any guarantee that it will
work with newer versions of Texture Studio but in this archive there is a
special version that i have written that will work with the old version
settings files that start with the text "SETTINGS".
This is called Ts-I_old and is used the same way.
The difference is that it does not use hardness and specular settings.
A little more detail.
---------------------
The following settings are ported from Texture Studio to Imagine.
All textures
All 16 Setting for each Texture.
Each Texture's axis position and size. (Not alignment, see below.)
Objects colour R G B.
Objects filter R G B.
Objects specular R G B. *
Objects hardness. *
* Not in Ts-I_old.
A plea for help.
----------------
As you can see from above i have not included the textures axis
alignment. This is because i am not 100% sure of how it is stored in
an Imagine file.
I know that it is stored as an radian and that it left shifted 16 bits.
But instead of it being stored as x,y,z rotations i.e. three values.
It is stored as 9 values. Maybe each axis is represented as three
coordinate rotations.
I don't really Know what's going on so if you do, let me know because
i hate to leave a program 99% finished.
Author.
-=-=-=-
I can be contacted at:
Flat 10 Old Hall,
Rectory Road,
Upton Upon Severn.
WR8 ONT.
England.
100% reply.